Able to play the opening level – set in a Parisian backstreet – the disappointment at Lara’s clumsy negotiation of a dumpster followed by some awkward ladder climbing was tangible. For a game due out ‘imminently’, it appeared woefully incomplete.įast forward to Sony’s PlayStation Experience at Earl’s Court in September the same year and the public was able to see the next-gen Lara for the first time. In May 2002 at the E3 conference in LA, Eidos showcased ‘playable’ levels of the game which were little more than short animation demos. The stress fractures were clear a long time before Tomb Raider: The Angel Of Darkness was released. It underlines all the problems the devs faced with the game and how they were rushed by poor PR decisions. Here’s a very interesting piece about TRAOD.
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